//[a,b,c] a:等级系数,b:属性值系数,c:基础等级加成
export default {
    attriValuesList: {
        attack: [0, 3, 0, 0, 0],
        maxHp: [0, 30, 0, 0, 0],
        def: [0, 3, 0, 0, 0],
        speed: [0, 3, 0, 0, 0],

        attackPer: [0, 0.1, 0, 0, 0],
        maxHpPer: [0, 0.1, 0, 0, 0],   
        defPer: [0, 0.1, 0, 0, 0],
        speedPer: [0, 0.1, 0, 0, 0],
        
        maxHpUpPer: [0, 0.1, 0, 0, 0, 2],//'生命加强',
        attackUpPer: [0, 0.1, 0, 0, 0, 2],//'攻击加强',
        defUpPer: [0, 0.1, 0, 0, 0, 2],//'护甲加强',
        speedUpPer: [0, 0.1, 0, 0, 0, 2],//'攻速加强',

        pAttack: [0, 1, 0, 0, 0],
        lAttack: [0, 1, 0, 0, 0],
        maxMp: [0, 0.5, 0, 0, 0],
        lDef: [0, 1, 0, 0, 0],
        pDef: [0, 1, 0, 0, 0],
        hit: [0, 1, 0, 0, 0],
        dodge: [0, 1, 0, 0, 0],
        crit: [0, 1, 0, 0, 0],
        antiCrit: [0, 1, 0, 0, 0],
        recoverHp: [0, 0.8, 0, 0, 0],
        recoverMp: [0, 0.1, 0, 0, 0, 1],
        attackSpeed: [0, 0.5, 0, 0],
        attackMp: [0, 0.1, 0, 0, 0, 1],
        doubleAttack: [0, 0.5, 0, 0, 0],

        critHurtPer: [0, 0.1, 0, 0, 0, 1],
        scritHurtPer: [0, 0.1, 0, 0, 0, 1],

        antiCritHurtPer: [0, 0.1, 0, 0, 0, 1],
        skillHurtPer: [0, 0.1, 0, 0, 0, 1],
        antiSkillHurtPer: [0, 0.1, 0, 0, 0, 1],
        pHurtPer: [0, 0.1, 0, 0, 0, 1],
        antiPHurtPer: [0, 0.1, 0, 0, 0, 1],
        lHurtPer: [0, 0.1, 0, 0, 0, 1],
        antiLHurtPer: [0, 0.1, 0, 0, 0, 1],

        hitRate: [0, 0.1, 0, 0, 0, 1],
        dodgeRate: [0, 0.1, 0, 0, 0, 1],
        critRate: [0, 0.1, 0, 0, 0, 1],
        scritRate: [0, 0.1, 0, 0, 0, 1],
        antiCritRate: [0, 0.1, 0, 0, 0, 1],
        skillReduceCdPer: [0, 0.1, 0, 0, 0, 1],
        breakDefRate: [0, 0.1, 0, 0, 0, 1], //破甲率
        antiBreakDefRate: [0, 0.1, 0, 0, 0, 1], //破甲抵抗率
        blockRate: [0, 0.1, 0, 0, 0, 1], //格挡率
        antiBlockRate: [0, 0.1, 0, 0, 0, 1], //破击率

        recoverCurePer: [0, 0.2, 0, 0, 0, 1], //恢复
        recoverPer: [0, 0.1, 0, 0, 0, 1], //恢复
        elitePer: [0, 0.1, 0, 0, 0, 1], //精锐增伤

        occAntiHurtPer: [0, 0.1, 0, 0, 0, 1],

        con: [0, 0.35, 0, 0, 0],
        agile: [0, 0.35, 0, 0, 0],
        will: [0, 0.35, 0, 0, 0],
        str: [0, 0.35, 0, 0, 0],
        spirit: [0, 0.35, 0, 0, 0],

        addGoldPer: [0, 0.01, 0, 0, 0, 1],//'金币收益加强',
        addEquipmentDropPer: [0, 0.1, 0, 0, 0, 1],//'挂机装备掉落加强',
        equipmentMainUpPer: [0, 0.3, 0, 0, 0, 1],//'装备主属性加强',
        equipmentSubUpPer: [0, 0.3, 0, 0, 0, 1],//'装备次属性加强',
        mainAttriUpPer: [0, 0.05, 0, 0, 0, 1],//'四维属性加强',

        reduceMpPer: [0, 0.1, 0, 0, 0, 1],//'降低技能蓝耗',
        saveMpPer: [0, 0.1, 0, 0, 0, 1],//'保留溢出蓝量',
        startMp: [0, 0.1, 0, 0, 0, 1],//'初始蓝量',
        startShieldPer: [0, 0.3, 0, 0, 0, 1],//初始护盾

        antiHurtPer: [0, 0.1, 0, 0, 0, 1],
        hurtPer: [0, 0.1, 0, 0, 0, 1],
        controlRate: [0, 0.1, 0, 0, 0, 1],
        antiControlRate: [0, 0.1, 0, 0, 0, 1],
    },
    partnerLvlUpCoe: [1, 1, 1],  //人物成长属性系数
    gemCoe: [10, 0.3, 5], //宝石系数
    equipmentMainAttriCoe: [1, 1, 1], //装备主属性系数
    equipmentSubAttriCoe: [1, 0.4, 1],  //装备副属性系数
    equipmentsStrAttriCoe: [1, 0.3, 0],  //装备强化系数
    treasureAttriCoe: [4, 1, 1],
    formationAttriCoe: {
        0: [10, 1, 0],
        1: [2, 1.5, 0],
    },  //阵法属性系数
    immuneAttriCoe: {
        0: [5, 1, 1], //免疫属性系数
        1: [1, 1.5],
    },
    petAttriValues: [1, 1, 10],  //幻兽升级属性
    magicMachineAttriValues: {
        0: [1, 2, 2],  //法器第1条属性
        1: [1, 1, 1],  //法器第2条属性
        2: [1, 1, 1],  //法器第3条属性
    },
    gemTeamAttriValues: [1, 1, 1], //宝石共鸣属性
    alterStrAttriValues: {
        0: [[3, 1, 1]],
        1: [[10, 0.3, 1], [1, 1, 1]],
        2: [[10, 0.3, 1], [1.25, 1, 1]],
        3: [[1, 4, 1], [1.5, 1, 1]],
    },
    godAttriValues: {
        0: [2, 1, 5],  //神灵第1条属性
        1: [1, 0.1, 1],
    },
    packageAttributesAttriValues: {
        0: [10, 1, 1],  //套装第1条属性
        1: [10, 1, 1],  //第2条属性
        2: [10, 1, 1],  //第3条属性
    },
    friendshipAttriCoe: {//结交属性
        0: [10, 1, 1],
        1: [12, 1, 1],
        2: [14, 1, 1],
        3: [16, 1, 1],
        4: [18, 1, 1],
    },
    friendshipSubAttriCoe: {//结交随机属性
        0: [1, 0.6, 1],
        1: [1, 0.7, 1],
        2: [1, 0.8, 1],
        3: [1, 0.9, 1],
        4: [1, 1, 1],
    },
    spiritAttriValues: {
        0: [30, 1, 1],  //灵器第1条属性
        1: [20, 1, 1],  //第2条属性
        2: [20, 1, 1],  //第3条属性
    },
    spiritTotalLvlAttriValues:[1, 0.8, 1],
}